The Doubling Game
It is perfectly fair to question the player such as “Why did you decide to double (or not double) the middle consonant?” All words written must be spelled correctly so the spelling generalization for doubling the final consonant will receive a lot of verbal reinforcement throughout the game.
My students and I have also decided that any player can issue a “Point of Order” or “Challenge” to a word if they believe it is not a real word and cannot be used. We then look those words up on a dictionary app on my phone and see if the word can be used or not.
Variation for younger students: To play the game, students must know short vowels, digraphs, blends and patterns with /nk/ and /ng/: Play with just the suffix –ing, and make a deck with the following word cards on one color: cut, get, sob, shed, shop, ship, wag, box, skip, drag, tip, zip, chat, punch, clap, honk, think, sting, mix, clip, sip, pat, mop, log, sit, chop, rip, hop, thank, bank, sink, rush, top, tip, crunch, shut, run, hit, and dig. Print the suffix –ing on a different colored card. For each word drawn, the student must throw a dice to see how many points that word is worth. The student then holds the word card next to –ing and reads the word, then writes it correctly on his score sheet, doubling the consonant if needed. As in the previous game, if the doubling rule must be used, the student is allowed to double the points earned. Play as suggested above.
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